| Frame rate | – |
| Frame time (whole frame, median) | – |
| CPU update (animation + matrices) | – |
| Draw submission (renderer, CPU side) | – |
| Objects in the scene graph | – |
| Draw calls | – |
| Triangles | – |
Drag to orbit, wheel to zoom. Times are measured in JavaScript on the CPU; work done by the GPU
itself only shows up in the frame rate.
Implemented in WAMR3D but not used by this scene: shadows, points, sprites, tone mapping, render targets.
Not usable in WAMR3D yet: environment reflections, post-processing passes.