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Frame rate–
Frame time (whole frame, median)–
CPU update (animation + matrices)–
Draw submission (renderer, CPU side)–
Objects in the scene graph–
Draw calls–
Triangles–

Settings

Drag to orbit, wheel to zoom. Times are measured in JavaScript on the CPU; work done by the GPU itself only shows up in the frame rate.
Implemented in WAMR3D but not used by this scene: shadows, points, sprites, tone mapping, render targets.
Not usable in WAMR3D yet: environment reflections, post-processing passes.